main.qml Example File

qmldatainput/qml/qmldatainput/main.qml

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  import QtQuick 2.7
  import QtStudio3D.OpenGL 2.4

  Item {
      id: mainview
      width: 1280
      height: 768
      visible: true

      // Show the list of datainputs queried by Q3DSPresentation queried from Presentation
      Column {
          id : diColumn
          opacity: 50
          z: 1

          Text { text: "Datainputs"; color: "red"; bottomPadding: 5; }

          Repeater {
              id: diList
              height: childrenRect.height

              property var diObjList

              model: diObjList

              function updateModel() {
                  diObjList = studio3D.presentation.getDataInputs();

                  for (var i = 0; i < count; ++i) {
                      // Use dynamically queried datainput to set value.
                      if (diObjList[i].name === "queriedInput") {
                          console.log("Updating " + diObjList[i].name);
                          diObjList[i].value = "This text is controlled by " + diObjList[i].name;
                      }
                  }
              }

              Text {
                  id: diItem
                  color: "white"
                  // Show the metadata keys available for this datainput and
                  // min-max range for datainput type Ranged Number
                  text: "name: " + modelData.name
                        + (modelData.max !== 0 ? "\n    range min: " + modelData.min
                                                 + "\n    range max: " + modelData.max
                                               : "")
                        + " \n    metadata keys: [" + modelData.metadataKeys + "]"
                  font.pointSize: 6
              }
          }
      }

      Studio3D {
          id: studio3D
          anchors.fill: parent
          height: 900
          width: 1280

          property real inputNumber: 0
          property vector4d inputColorVec4: Qt.vector4d(0, 0, 0, 1)
          property vector3d inputCamRotVec3: Qt.vector3d(0, 0, 0)
          property vector3d inputScaleVec3: Qt.vector3d(0, 0, 0)
          property string inputString: ""
          property variant inputVariant: 0

          // A changing property to demonstrate DataInput
          NumberAnimation {
              target: studio3D
              property: "inputNumber"
              duration: 20000
              from: 0
              to: 360
              loops: Animation.Infinite
              running: true
          }
          Vector3dAnimation {
              target: studio3D
              property: "inputScaleVec3"
              duration: 12000
              from: Qt.vector3d(0.3, 0.5, 0.5)
              to: Qt.vector3d(4.0, 4.0, 1.0)
              loops: Animation.Infinite
              running: true
          }
          PropertyAnimation {
              target: studio3D
              property: "inputColorVec4"
              duration: 6000
              from: Qt.vector4d(0.1, 0.1, 0.3, 1.0)
              to: Qt.vector4d(1.0, 0.5, 1.0, 1.0)
              loops: Animation.Infinite
              running: true
          }
          Vector3dAnimation {
              target: studio3D
              property: "inputCamRotVec3"
              duration: 20000
              from: Qt.vector3d(-5, -5, 0.0)
              to: Qt.vector3d(10.0, 10.1, 10.0)
              loops: Animation.Infinite
              running: true
          }
          NumberAnimation {
              target: studio3D
              property: "inputString"
              duration: 20000
              from: 0
              to: 1
              loops: Animation.Infinite
              running: true
          }
          NumberAnimation {
              target: studio3D
              property: "inputVariant"
              duration: 5000
              from: 20
              to: 100
              loops: Animation.Infinite
              running: true
          }

          // Presentation item is used to control the presentation.
          Presentation {
              id: presentation

              source: "qrc:/presentation/datainput.uia"

              onDataInputsReady: {
                  diList.updateModel();
              }
              DataInput {
                  // Name must match the data input name specified in the presentation
                  name: "rangeInput"
                  value: studio3D.inputNumber
              }
              DataInput {
                  name: "scaleInput"
                  value: studio3D.inputScaleVec3
              }
              DataInput {
                  name: "colorInput"
                  value: studio3D.inputColorVec4
              }
              DataInput {
                  name: "cameraRotInput"
                  value: studio3D.inputCamRotVec3
              }
              DataInput {
                  name: "stringInput"
                  value: studio3D.inputString
              }
              DataInput {
                  name: "variantInput"
                  value: studio3D.inputVariant
              }
          }
      }

  }