/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/

//
//  W A R N I N G
//  -------------
//
// This file is not part of the QtDataVisualization API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.

#ifndef QABSTRACT3DGRAPH_P_H
#define QABSTRACT3DGRAPH_P_H

#include "datavisualizationglobal_p.h"

QT_BEGIN_NAMESPACE
class QOpenGLContext;
class QOffscreenSurface;
QT_END_NAMESPACE

QT_BEGIN_NAMESPACE

class QAbstract3DGraph;
class Abstract3DController;
class QAbstract3DAxis;

class QAbstract3DGraphPrivate : public QObject
{
    Q_OBJECT
public:
    QAbstract3DGraphPrivate(QAbstract3DGraph *q);
    ~QAbstract3DGraphPrivate();

    void setVisualController(Abstract3DController *controller);
    void handleDevicePixelRatioChange();

    void render();

    QImage renderToImage(int msaaSamples, const QSize &imageSize);

public Q_SLOTS:
    void renderLater();
    void renderNow();

    virtual void handleAxisXChanged(QAbstract3DAxis *axis) = 0;
    virtual void handleAxisYChanged(QAbstract3DAxis *axis) = 0;
    virtual void handleAxisZChanged(QAbstract3DAxis *axis) = 0;

public:
    QAbstract3DGraph *q_ptr;

    bool m_updatePending;
    QOpenGLContext *m_context;
    Abstract3DController *m_visualController;
    float m_devicePixelRatio;
    QOffscreenSurface *m_offscreenSurface;
    bool m_initialized;
};

QT_END_NAMESPACE

#endif
