Short: Helios radiosity renderer Author: Jarno van der Linden (Amiga port), Ian Ashdown (original code) Uploader: jarno kcbbs gen nz (Jarno van der Linden) Type: gfx/3d Version: Helios 1.03A Requires: MUI 3.x, MC68030/MC68881, SAS/C++ if you want to compile it Architecture: m68k-amigaos This is a port of the Helios radiosity renderer which I started working on some time ago, and stopped working on some time ago as well. As there isn't much in terms of radiosity renderers available on the Amiga, I've decided to release my efforts to the wider community. I DON'T INTEND TO CONTINUE WITH, NOR SUPPORT, THIS WORK !!! Please feel free to use and abuse the code as you see fit or unfit. Included in the archive are: - Complete C++ source code, compileable with SAS/C++ - Executable, compiled for '030/'881 - Various other bits and pieces When run, the program loads in the default demo scene, and starts computing the radiosity solution in the background. Meanwhile, the camera position and focus point can be interactively positioned in a MUI generated interface. At any time, an image can be saved of the current solution by pressing the Render button. The image is saved as a 24bit IFF file to "T:amhelios.iff24" (yes, my 24bit IFF bitmap class save routine is SLOW). And that is all it does. Quite a bit more work is needed on the user interface to make it a more useable program. Due to other commitments I don't have the time, nor desire, to do so myself. If you have any questions about my code, compiling, or using the program, send me an e-mail. ---JvdL---