Short: Connect 4 game using MUI (with source) Author: Giles Burdett, MorphOS port by Ilkka Lehtoranta Uploader: Ilkka Lehtoranta Type: game/think Requires: Lamp.mcc Architecture: ppc-morphos This is MorphOS port of Connect 4 game written by Giles Burdett for Amiga. Below is original readme (http://main.aminet.net/game/think/Connect4.lha). An incomplete but still very playable version of Connect 4. Try it! You might like it! ;-) Changes since last release: - changes to button layout throughout GUI - changed code to use SDI_compiler.h so that Connect 4 can now be compiled using any compiler, not just vbcc - fixed a small problem where Connect 4 would try to use the game icon when in an iconified state, even if no such icon was found - improved speed of graphics remapping - better looking gameboard graphic - improved speed when clearing pieces for a new game on chunky displays (P96 and CGFX) - computer player at level 2 is now more careful than before - safer loading of preferences file - reduced code size for address book handling Features: - Nice MUI interface with colourful graphics - Player address book - save your player names for the next time you play - Turn indicator - coloured lights next to player names show whose go it is - AI - computer players you can go head to head with Known bugs: - None :) Source: - This is my first MUI program, so it's not what you'd call the most sophisticated example of MUI programming. But hey, it works! ;-) Take a look if you're at all curious... - You're welcome to make use of any code contained in this archive for your own projects Thanks to: - Pete Ross for helping me beta test Connect 4, providing smaller graphics files, and for drawing a very cool icon! Giles Burdett http://www.cognilab.co.uk