Short: Boggle word game (multiplayer support) Author: trebs@ihug.com.au (Michael Trebilcock) Uploader: trebs ihug com au (Michael Trebilcock) Type: game/think Version: 0.6 Requires: rexxtricks.library Architecture: m68k-amigaos This is an arexx script. This is work in development, there are some obvious things needed to be added, such as possibility checking, score tallying in multiplayer mode and rexxtricks.library being initialized. But however if you enjoy it, please let me know. If you make any modifications, please email them to me so i can have a look ;) NFAQ (Non-frequently asked questions) ===================================== 1. The timer is skipping while counting down Some of you may notice the Timer skipping some numbers while counting down. No i'm not being tricky, it's there for a purpose. You'll find it does actually go for 180 seconds and not any less. 2. Where did you get the wordlist from ====================================== I searched for ages on Google and found a wordlist for words commonly used in word games. It was 1 word per line, and i re-arranged it to 100 words per line to make Boggle.rexx read the wordlist faster. I don't think it makes a difference, but oh well. 3. What are the rules ===================== Go look them up ;) I'm a lazy guy. - You cannot jump over a letter - You cannot use the same letter twice in 1 word ^^ If there are 2 D's, then you can use 2 D's, as long as it's not the same D. Everything and i mean EVERYTHING else is allowed, just stick to those simple rules. Scoring points ============== The way i have it, wether it's correct or not, is words less than 3 characters are not counted. 1 point per word 1 extra point per extra character over 4 characters. MAP is 1 point BLUE is 1 point HELLO is 2 points YELLOW is 3 points etc.. etc.. For multiplayer, if both of you have the same word, you both dismiss that word and not count it.