Short: SHADES OF GRAY (AGT) Author: The Magnificent Seven Uploader: Bill Hoggett (mas supplies easynet co uk) Type: game/text Requires: an AGT interpreter (e.g. AGiliTy) Architecture: generic ------------------------------------------------------------------------ SHADES OF GRAY: An Adventure in Black and White ------------------------------------------------------------------------ Ί Ί Ί How To Play SHADES OF GREY Ί Ί Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ Unlike many classic adventure games, SHADES OF GREY is not a pure fantasy. Its plot and its characters are fictional, but it's built around real places, people, events, and circumstances -- although at times, some of them may not seem real. As in real life, you, the player, will have to discover your goals as you go along. And, as in real life, you may be confused at times. If you find that you are, just concentrate on solving the problems confronting you at the moment. But keep an eye out for clues that will help you sort things out later in the game. As in real life, some of the characters you encounter in the game will be friendly, and will help you if you talk to them and ask them questions. Some are NOT your friends, and can be very dangerous if you trifle with them. It's up to you, of course, to figure out which are which. For the most part, objects and creatures behave as you might expect them to in the real world. If you find a door, for example, you may be able to open it, but you'd probably regret trying to eat it. Don't be afraid to try different approaches to solving problems, though. If your first try at something doesn't produce the result you wanted, try again. Or try something else. Or explore another area to look for clues or useful objects. And be sure to examine everything (and everyone) you come across. If you don't, you may miss an important bit of information that you'll need later. GAME COMMANDS AND VOCABULARY SHADES OF GREY's parser understands a wide range of commands and words. However, its vocabulary is limited to about six hundred words, so it can fail to grasp what you're trying to say to it. If that happens, it will tell you which word it doesn't understand. Try entering your command again, using another word in place of the one that bombed. Your commands should generally be in the following format: <(multiple) noun phrase(s)> Here are some hypothetical valid commands: EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE PLACE A RED ROCK IN THE SMALL BOWL PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK TREE PUT THE FOOD ON THE KITCHEN TABLE WEAR THE STUPID HAT (or PUT ON THE STUPID HAT) TAKE OFF THE HAT (or REMOVE THE HAT) READ MY POETRY BOOK SWIM IN THE SWIMMING POOL EAT THE CELERY, THE TUNA, THE APPLE, AND THE ONION THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF SHOOT THE BURGLAR WITH THE REVOLVER ATTACK HIM ("HIM" will refer to the last noun mentioned, e.g., the burglar) FIRE THE LASER PISTOL AT THE ALIEN MUTANT GET THE BOOK (or TAKE THE BOOK) AND READ IT ("IT" will refer to the last noun mentioned, e.g., the book) GET ALL (will usually get everything movable at the current location, although there may be places where this won't work) GET ALL FROM BOX (will usually get everything movable inside the box) GET KEYS, BOTTLE, FOOD, CLOAK DROP THE KEYS AND THE BOTTLE PUSH THE RED BUTTON AND THE GREEN BUTTON UNLOCK THE FILE CABINET WITH THE STEEL KEY TURN THE DOORKNOB JUMP THROUGH THE OPENING CLIMB UP THE LADDER ENTER THE CAVE NORTH (or N) SOUTHWEST (or SW) TURN ON THE FLASHLIGHT LIGHT THE TORCH WITH THE WOODEN MATCHES EXTINGUISH THE FIRE (or PUT OUT THE FIRE) TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE WEATHER) TELL JEFF ABOUT THE SWORD ASK JODIE ABOUT THE CRIME SCREAM AT THE UGLY DWARF XYZZZ (i.e., say a magic word) In the previous examples, articles such as A, AN, and THE, and personal pronouns such as MY are optional. The pronouns IT, THEM, HIM, and HER may be used to refer to a previously mentioned noun. Verb phrases can be just a verb (EAT, SWIM, READ), or can include a preposition (CLIMB UP, LOOK BEHIND). Noun phrases can be just a noun (TREE, BOOK) or can include an adjective (TALL TREE, RED BOOK). Compound commands can be created by joining simple commands with AND or THEN, or with commas or semicolons. Don't end your commands with punctuation such as periods or question marks -- your English teacher might object, but the game's parser will thank you. If the game understands all the words in your command, but still seems confused, try using a shorter or more simply worded command. ABBREVIATIONS AND FUNCTION KEYS Direction commands can be abbreviated as: N, S, E, W, NE, NW, SE, SW, U and D. Other useful abbreviations include: EX for EXAMINE, L for LOOK, I for INVENTORY, G for AGAIN (to repeat the previous command), and Q for QUIT. You may also use your function and cursor keys to enter frequently used commands. For a list of key definitions, type ?. GAME UTILITIES SCORE Summarizes your progress. INVENTORY Displays a list of the objects you are carrying/wearing. LOOK Gives you a full description of your current location. BRIEF Causes location descriptions to be brief. VERBOSE Causes locations to be described in detail. LIST EXITS Lists the visible exits from your current location. SAVE Saves the current game on disk. RESTORE Restores a previously saved game from disk. SCRIPT Sends output to both the screen and a printer (via LPT1). UNSCRIPT Sends output only to the screen. QUIT Quits the current game session. THE CREATION OF THIS GAME ------------------------- Shades of Gray was conceived, written and coded by seven people: two from England, two from the East Coast of the United States and three from the West. (That's why we sometimes spell the title "gray" and sometimes "grey"). We have never met each other, never, in fact, spoken to each other on the phone, nor even corresponded by mail. The entire project was managed through Electronic Mail, from within a private CompuServe Gamer's Forum. Shades of Gray is freeware. If you enjoy the game please write and tell us so. You can also write if you are hopelessly stuck and would like a hint. Our names and email addresses are as follows: Mark Baker 100025,444 or 100025.444@compuserve.com Steve Bauman 72730,620 or 72730.620@compuserve.com Liz Ellison 71700,2130 or 71700.2130@compuserve.com Cindy Yans 73060,3230 or 73060.3230@compuserve.com Mike Laskey 100020,3075 or 100020.3075@compuserve.com Judith Pintar 76636,2067 or 76636.2067@compuserve.com Hercules/SysOp. 75300,3472 or 75300.3472@compuserve.com