Short: Space Tribulations: a graphics adventure Author: cbeny@bluewin.ch (Joël Bény & Cédric Bény) Uploader: cbeny bluewin ch Type: game/role Version: 1.0 Architecture: m68k-amigaos Distribution: FreeWare Requirement: Chipset AGA, 2 mo of chip-RAM Space Tribulations (F) - A graphical adventure - 25 fps 3D animations - 256 colors Warning: This game is in FRENCH. We don't know yet if it will be translated. If you want to translate it you can contact us by E-mail. This archive contains: - The Space Tribulation executable: 135,964 Ko - The Data drawer containing all game's datas: 5,919,364 Ko - This Readme - And the three icons /***********/ /* Authors */ /***********/ Graphisms & animations: Joël Bény Programmation: Cédric Bény This game was made using the following programms: - Dice C 3.0 and GoldED 4 pro. - Imagine 4.0, Real 3D 3.0, DeluxPaint IV AGA and ImageFX 2.0. cbeny@bluewin.ch http://www.geocities.com/SiliconValley/Bay/1554 /***************/ /* Description */ /***************/ This is the first part of a graphical adventure game. (We don't have time enough to finish it). The interface is very similar to the game "Monkey Island". Everything in the game is made using the mouse: the first button is used to select and the second one is used cancel actions or to bypass animations. You can save just one game clicking with the left mouse button on the left part of the save/load button. clicking on the right part reload the game previously saved. /*****************/ /* Installation: */ /*****************/ You can put the executable and the Data drawer everywere you like following two restrictions: - The Data drawer must be at the same place as the executable - You MUST NOT modify anything in the Data drawer Just double-click on the executable's icon to start the game. /***********/ /* Remarks */ /***********/ - The game needs a lot of chip-RAM. So if there isn't enough RAM try to remove all programs, to close all windows of the workbench and eventually to degrade the workbench screen. - The animations are much slower if the game's screen is opened in DoublePAL (with the workbench preference "Mode Promotion" selected) so don't select it while using the game. - The game is much faster with a dynamic cache.