Short: ---> The Ultimate Pengo-clone <--- Author: t91fli@student.tdb.uu.se (Fredrik Lidberg) Uploader: t91fli student tdb uu se (Fredrik Lidberg) Type: game/misc Architecture: m68k-amigaos Pengo 2 v1.0 by Fredrik Lidberg 1994 --------------------------- REQUIREMENTS: ------------- - Enough memory to be run, ca 730 Kb (which of at least 380 Kb should be CHIPMEM). - PAL-mode. The program can switch between PAL and NTSC when pressing TAB so if your system is NTSC and you have ECS/AGA and a monitor that can handle NTSC-PAL switching you can run it too. - A Joystick. - Any Amiga Computer. DESCRIPTION: ------------ Pengo 2, is a CardWare-Game (send a postcard if you like it) fully programmed in Assembler. It has been tested on a 1.3 Amiga 500, 2.04 Amiga 500+ and an A1200, and has worked without problems. There should be no problems running the game on any Amiga-computer from A500 to A4000, on any 680x0-processor. The game takes over the System completely when run, but will return it to you when you quit the game (no need to reboot). It's a normal DOS-file of about 710 Kb (so you can put it on your HD or wherever you like it. It will save highscores, and there's a possibility to load extralevels (none included though). WHAT'S IN THE GAME: ------------------- 32 colour graphics, 50 fps action. Great Animations, great graphics, great music (13 music-pieces). 10 missions, each consisting of 5 levels. Interlude-graphics, story and password for each mission. 8 different monsters with different 'AIs'. More blocks: Ice, Diamonds, False Diamonds, Snow, Stones, Gravel, Water. And there's also an end-of-game-sequence, for those who can get themselves through the 50 levels.