Short: a classic platformer game Author: Gregory Montoir, cyx@users.sourceforge.net, port by uploader Uploader: Marcin 'Korni' Kornas (kornimos interia pl) Type: game/jump Version: 0.2.0 Architecture: ppc-morphos >= 1.4.5 Nicky SDL/GBA README Release version: 0.2.0 (Aug 11 2007) ------------------------------------------------------------------------------- About: ------ Nicky Boum is a classic platformer game initially designed for the Amiga. The game was published by Microids in 1992 and was also ported to the Atari ST and PC EGA platforms. This project aims to rewrite the original engine of the game and requires the original datafiles. This rewrite is based on the reversing of the Amiga and PC versions. The engine initially designed for Nicky Boum was re-used, along with several modifications in 2 games also distributed by Microids : Nicky 2 (1993) and Carlos (1994). Currently, only Nicky Boum and Nicky 2 are playable with this project. Requirements: ------------- You need the original DOS version data files. The list is : *.BLK (Nicky Boum) *.CDG (Nicky Boum) *.REF (Nicky Boum) *.SPR (Nicky Boum) *.SQX (Nicky 2) You also need some extra datafiles which can be downloaded from the project webpage. Running the SDL version: ------------------------ Download the extra datafiles package and extract its contents to the directory containing the original files. By default, the engine will try to load the game data files from the current directory. You can change that by using the command line options. The game keys are : Arrow Keys move Nicky Space/Ctrl action button 'i' toggle inventory display 'p' pause the game F1 cheat mode, gives you all bonuses F2 cheat mode, jumps to the next level Running the GBA version: ------------------------- The game keys are : Keypad move Nicky A/B action button Select toggle inventory display Start pause the game L cheat mode, gives you all bonuses R cheat mode, jumps to the next level Contact: -------- Gregory Montoir, cyx@users.sourceforge.net